Create NURBS Surfaces
 
 
 
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Create NURBS surfaces by enabling NURBS creation and using many of the same commands used to create procedural surfaces. You can also convert existing procedural surfaces into NURBS surfaces.

See Also

NURBS (Non-Uniform Rational B-Splines) surfaces are part of the suite of 3D modeling objects that AutoCAD offers (in addition to 3D solids, procedural surfaces, and meshes).

NURBS surfaces are based on Bezier curves or splines. Therefore, settings such as degree, fit points, control vertices, weights, and knot parameterization are important in defining a NURBS surface or curve. AutoCAD splines are optimized to create NURBS surfaces allowing you to control many of these options (see SPLINE and SPLINEDIT). The illustration below shows the control vertices that display when you select a NURBS surface or spline.

Two Methods for Creating NURBS Surfaces

There are two ways to create NURBS surfaces:

It is important to plan ahead with NURBS modeling, since NURBS surfaces cannot be converted back into procedural surfaces.

Procedure
To create a NURBS surface by lofting
To convert a solid into a NURBS surface
To convert a mesh object into a NURBS surface
Quick Reference
Commands
System Variables